- #Ipi mocap studio alternatives how to
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- #Ipi mocap studio alternatives Bluetooth
I had issues attempting to set up the Kinects near 180 degrees apart.
#Ipi mocap studio alternatives Bluetooth
My laptop was siphoning 20% on one USB controller for the touchpad which I had to disable and then add a Bluetooth mouse to get my mouse off the USB bus. I couldn’t get 4 PS Eyes to work on my laptop due to bandwidth issues.Įach Kinect requires its own USB controller and theoretically 2 PS Eyes can be run on a single controller however if your system takes up too much of the bandwidth on the controller you will have issues. If someone tries the Eyes I would suggest reading the docs on the iPi wiki thoroughly and through the community forums to see if they want to try it.
![ipi mocap studio alternatives ipi mocap studio alternatives](https://getintopc.com/wp-content/uploads/2019/09/iPi-Mocap-Studio-Direct-Link-Download-GetintoPC.com_.png)
I was unable to get a good calibration with 3 PS Eyes and I gave up after a week and moved on to the Kinects.
#Ipi mocap studio alternatives software
Apparently the software will support up to 6 motion controllers (PS Move and I think Wii controllers also) but I am unsure if that is for one actor or for their in-development 2 actor mocap. During the semester they added support for head tracking with an additional PS Move strapped to the head. I also used PS Move controllers for hands. I used this quite a bit to remove stuff from the animation. You can also save a BVH and process/refine through Motionbuilder/Maya as you posted on the class webpage using pre-capture animations. The iPi community tutorials are very useful also. (I think the DMX support was added to iPi after Jimmer did this tutorial). Jimmer Lins has a 7-part tutorial on YouTube which you already have linked on the class page, was very helpful. In addition I watched a ton of tutorials as I attempted to use PS3 Eyes before I went to Kinects. There will be some warnings about missing channels for face bones but you can safely ignore them. Now you can import your animation into Source Filmmaker. You may also want to uncheck "Export T-pose in first frame" option on the "Export" tab in iPi Mocap Studio. To export animation in DMX, you should just use "General." export menu item in iPi Mocap Studio and choose DMX from the list of supported formats.
![ipi mocap studio alternatives ipi mocap studio alternatives](https://selfieopolis.weebly.com/uploads/1/2/4/7/124714657/752609291.jpg)
Skeleton should be enough for motion transfer. Current version of iPi Mocap Studio cannot display character skin, but it should display the skeleton. Then you can import your model DMX into iPi Mocap Studio.
#Ipi mocap studio alternatives how to
(Please see Valve documentation on how to do this).
![ipi mocap studio alternatives ipi mocap studio alternatives](http://ww1.prweb.com/prfiles/2021/03/22/17812778/iPiSoft_UnrealEngine.png)
Copied/pasted here:įirst, you need to import your character (or its skeleton) into iPi Mocap Studio, for motion transfer. On the page there is a section for Valve Source Filmmaker which is how to import DMX from iPi to SFM. This page has all the information needed to set up with 2 Kinects which is what I used. contains all the different configuration option links.
#Ipi mocap studio alternatives trial
The iPi Studio is not free but has a 30 day trial for the Basic version (up to 2 depth sensors/4 PS3 Eyes) The iPi Recorder is free and can be installed on multiple machines.